Use the [~] key during game play to bring up the console and enter the following codes there:
- sv_cheats 1 = Activates Cheats
- +mlook = Enables mouse look
- ai_disable = toggles enemy AI on/off
- air_density # = Change the density of air. (Add number in place of #)
- buddha = Health never goes below 1
- ch_createairboat = Makes an airboat
- ch_createjeep = Make a jeep
- cl_drawhud 1 = Toggle HUD display On
- cl_ragdoll_collide 1 = Enables ragdolls that don’t clip through each other, but stack realistically on one another.
- cl_showfps 1 = Shows FPS Rate
- cl_showpos 1 = brings up position display in top right of screen (0 removes it)
- crosshair 0 = Disables Crosshair
- dsp_explosion_effect_duration # = Set length of confusion/ear-ringing effect(Add number in place of #)
- exec # = Execute a script file (Input filename in place of #)
- firstperson =First Person View
- getpos = can be used to get current coords for use with setpos
- give # =Give weapon (Input weapon name in place of #)
- give item_ammo_357 =Spawns ammo for the .357 magnum
- give item_ammo_ar2 =Spawns primary fire ammo for the Overwatch Pulse Rifle
- give item_ammo_ar2_altfire =Spawns energy grenade for the Overwatch Pulse Rifle
- give item_ammo_crossbow =Spawns ammo for the crossbow
- give item_ar2_grenade =Spawns grenades for the submachinegun
- give item_battery =Increases suit charge by 15 points.
- give item_box_buckshot =Spawns shells for the 12-gauge shotgun
- give item_box_mrounds =Spawns primary fire ammo for the submachinegun
- give item_box_srounds =Spawns ammo for the 9mm pistol
- give item_rpg_round =Spawns grenades for the RPG
- give weapon_annabelle =gives you Father Gregori’s modified shotgun
- give weapon_shotgun =Receive a Shotgun
- God =God Mode
- help # =replace # with a command to get a brief description of it
- host_timescale # =Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
- Hurtme # =Damages player by whatever variable you input as #
- impulse 101 =All Weapons
- impulse 203 =removes the item or NPC pointed at
- impulse 76 =Grunt-O-Matic
- impulse 82 =Spawn a Jeep
- impulse 83 =Spawn an Air Boat
- Kill =You die.
- Map # =Load Map (Input title in place of #)
- mat_depthbias_normal 1 =See through walls
- mat_fullbright 1 =removes all shadows (a 0 restores them)
- mat_yuv 1 =black-and-white mode
- net_graph 1 =a more thorough fps display
- noclip =Ability to walk through walls
- notarget =Invisible to NPC’s
- npc_create =Creates an NPC
- npc_create_aimed =Creates an NPC (Aiming away from player)
- physcannon_cone # =Changes the radius of the cone used to pick up objects
- physcannon_maxforce # =Changes how hard you propel objects
- physcannon_maxmass # =Changes how large pulled objects can be
- physcannon_pullforce # =Changes how quickly objects are pulled
- physcannon_tracelength # =Changes the length that objects can be pulled from
- sk_max_357 # =# is new max ammo for .357 Magnum
- sk_max_ar2 # =# is new max ammo for Pulse Rifle
- sk_max_ar2_altfire # =# is new max ammo for Pulse Rifle energy orbs
- sk_max_buckshot # =Raises your max number of shells to that number.
- sk_max_buckshot # =# is new max ammo for shotgun
- sk_max_crossbow # =# is new max ammo for crossbow
- sk_max_grenade # =# is new max ammo for hand grenades
- sk_max_pistol # =# is new max ammo for pistol
- sk_max_rpg_round # =# is new max ammo for RPG
- sk_max_smg1 # =# is new max ammo for submachine gun
- sk_max_smg1_grenade # =# is new max ammo for SMG grenades
- sk_npc_dmg_ar2 # =NPC’s do # damage with the pulse rifle
- sk_npc_dmg_shotgun # =NPC’s do # damage with shotgun
- sk_npc_dmg_smg1 # =NPC’s do # damage with the smg
- sk_plr_dmg_357 # =# is new damage value for .357 Magnum
- sk_plr_dmg_ar2 # =# is new damage value for Pulse Rifle
- sk_plr_dmg_buckshot # =# is new damage value for shotgun
- sk_plr_dmg_buckshot # =Raises damage done by each pellet.
- sk_plr_dmg_crossbow # =# is new damage value for crossbow
- sk_plr_dmg_crowbar # =# is new damage value for crowbar
- sk_plr_dmg_grenade # =# is new damage value for grenades
- sk_plr_dmg_pistol # =# is new damage value for pistol
- sk_plr_dmg_rpg_round # =# is new damage value for RPG rockets
- sk_plr_dmg_smg1 # =# is new damage value for submachine gun
- sk_plr_dmg_smg1_grenade # =# is new damage value for SMG grenades
- sk_plr_num_shotgun_pellets # =Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
- status =shows some game info, incl. current map
- sv_bounce # =Sets bounce multiplier for physically simulated object collisions
- sv_friction # =Set World Friction (Add number in place of #)
- sv_gravity # =Set Gravity (Add number in place of #)
- sv_infinite_aux_power 1 =gives infinite power for sprinting, etc.
- sv_maxvelocity # =Sets Maximum Velocity of any moving object (Add number in place of #)
- sv_stopspeed # =Set Minimum Stopping Speed on ground (Add number in place of #)
- sv_unlockedchapters # =unlocks chapters 1 thru # (15 is end credits)
- thirdperson =Third Person View
- viewmodel_fov # =Adjusts size of the weapon you’re carrying (54 = default)
- give weapon_357 =.357 Magnum
- give weapon_ar2 =Overwatch Standard Issue Pulse Rifle
- give weapon_bugbait =Pherapods
- give weapon_crossbow =Crossbow
- give weapon_frag =Fragmentation Grenade
- give weapon_physcannon =Zero Point Energy Field Manipulator Gun
- give weapon_pistol =9mm Pistol
- give weapon_rpg =Rocket-Propelled Grenade Launcher
- give weapon_shotgun =12-Gauge Shotgun
- give weapon_smg1 =Submachine Gun